Tribes of Midgard is one of the best survival coop roguelike games out there on the market, as it allows players to work together to survive the Viking end of the world known as Ragnarok.

In the game, players take on the role of mythical Viking heroes, and battle to defend a Viking village from hordes of creatures known as helthings during horde nights, and giants that come to attack a large tree.

The game also features multiple classes, monsters, and bosses for players to fight and kill. Looting is also a huge feature, and there are a ton of items for players to both find and craft.

Related: All Tribes of Midgard Season Start and End Dates

Tribes of Midgard will also receive a ton of updates throughout its seasons, with one big one coming sometime this September.

Each season update will add tons of new challenges, items, and even bosses to both fight and kill. Here are the patch notes for all updates for Tribes of Midgard, both large and small.

Tribes of Midgard Wolf 1.10 Patch Notes September 1st

Content

  • A R4VEN.MK.III Pet has found its way into your collection of Cosmetics. Navigate to the Pets section of the Customize menu to take a look for yourself!
    • This mysterious device arrived bearing an encrypted runic sequence that reads:
      “To all of our Einherjar, I am sending you this raven drone to celebrate the official launch of our glorious mission on July 27th of Midgard Year 2021. We thank you for your patience while we continuously improve the game and your experience. May it watch over you and your tribe. Your support is worth more to us than the Nine Realms combined.” – Sincerely, Techno Oðinn.

Gameplay Changes

  • Saga Mode
    • Added Bomblings and Sirelings to Helthing attack waves during Fimbulwinter
    • Norsfell: This change should make the continuous night defenses of Fimbulwinter more challenging and more interesting for those who wish to brave Saga Mode’s late game.
  • Survival Mode – Easy
    • Increase to Creature, Helthings and Jötunn Difficulty
  • Survival Mode – Medium and Hard
    • Moderate increase to Creature, Helthings and Jötunn Difficulty
    • Slight increase to Jötunn HP, Armor and Attack Multiplier as they level up
    • Norsfell: We are putting additional efforts into fine-tuning the difficulty of Survival Mode to make it a bit more engaging and challenging for players, both in early game and as the Days progress.
  • Bosses
    • Decreased the amount of Souls granted for defeating Fenrir by 30%
    • Decreased the amount of Souls granted for defeating Jötunn by 6% overall
    • Norsfell: The Souls economy is integral to the game and we’re continuing to fine-tune the yield from all sources for a more balanced experience. We felt the very high amount of Souls awarded for defeating Fenrir, for example, were supplying late-game players a little too well as they prepared for the attrition of Fimbulwinter.
  • Quests
    • Adjusted the rewards and increased the number of them granted for completing Quests
    • Souls awarded for completed Quests are now adjusted based on the labelled Difficulty of the Quest, with Hard awarding the most and Easy awarding the least.
    • Completed Quests will now respawn after 10 Days
    • Slight increase to the amount of Helthings required to be defeated to complete the “To Hel with You” Quest.

Bug Fixes

  • Fixed some instances of Players being unable to claim their Challenge Rewards. We will continue to monitor the situation for further fixing
  • Fixed some instances of Players not earning any XP after joining a Matchmaking session. We will continue to monitor the situation for further fixing
  • Fixed an issue where the number of Golden Horns would sometimes inaccurately display well above the maximum of 99 after taking the Bifröst
  • Fixed an issue where an error message and a loss of Golden Horns could occur when taking the Bifröst at 99 Golden Horns
  • Fixed an issue in which the Golden Egg Rune would not stack correctly 🤫
  • Fixed an instance of a crash that could occur when fighting Fenrir in Multiplayer
  • Fixed an instance in which a crash could occur when leaving through the Bifröst from a Matchmaking game
  • Fixed an instance in which multiple players in a session could crash after defeating a Jötunn in a Matchmaking game
  • Fixed an issue in which donating Souls to Yggdrasil could affect the Soul Powered Rune
  • Fixed an issue in which spamming the Kill Your Viking button would trigger multiple instances of the Last Laugh Rune’s explosions
  • Fixed some rare occurrences in which players would be booted from the session after using the Golden Altar
  • PS4: Fixed an issue in which slight framerate drops and graphical issues could sometimes happen when picking up Golden Horns
  • PS4/PS5: Fixed an issue in which latency spikes could sometimes occur when Jötunn are spawned or slain during prolonged Multiplayer sessions (Day 30+)
  • Fixed some instances of the Baldr Greaves clipping into Feet and Chest Armors
  • Fixed some instances of the Fenrir’s Hinds clipping into Chest Armors
  • Fixed some instances of the Hersir Pants clipping into Chest Armors
  • Fixed some instances of the Raider Pants clipping into Chest Armors
  • Fixed an issue where some characters’ hands were clipping through Hammers
  • Fixed some instances of text overlap in the UI in multiple languages
  • Fixed an issue that caused Yggdrasil’s leaves to flicker on and off when toggling Windowed Mode
  • Fixed an issue in players might lose out on the contents of their Loot Chest if they manually attempt to exit the session just as they die and are respawning
  • Fixed an issue that caused loot bags to be seen floating in the air in Fenrir’s Lair
  • Fixed some instances in which Járnsaxa’s lightning fist attack would sometimes not cause damage if the player was directly under it
  • Fixed an issue in which defeating a Jötunn with an Enchanted Tripwire would wrongfully attribute the glory to Oðinn
  • Fixed an issue in which destroying Barricades with an Enchanted Tripwire would not grant any loot
  • Fixed an issue in which the Hunter’s Decoy wouldn’t despawn gracefully with VFX
  • Fixed an issue in which the petting prompt for your Pet could interfere with other interactions, like opening Chests. Now your Pets will have to wait their turn.
  • Fixed an issue in which the visual effects on the temperature gauge would not show in Survival Mode whenever a Heatproof or Coldproof Elixir was used
  • Fixed an issue where the Beyond Repair Rune inaccurately stated that it reduced Souls cost by 20% and now correctly reflects 15%
  • Fixed an issue in which the Display Resolution wouldn’t always save correctly when setting to 4K resolutions
  • Fixed an issue in which the crafting of Fortifications could trigger in the Tutorial if you let the Jötunn destroy the default ones
  • Fixed an issue with the Spell icons of the Seidr Hammer I and II
  • Fixed an issue in which the Warden would lose their 6th Rune slot after Saving and Quitting then returning
  • Fixed an issue in which the Toggle Headgear input could stop working throughout a session when attempting to toggle it without any Headgear equipped
  • Fixed an issue that could cause Fenrir’s health bar to appear in the Village if you use your Waystone from the Lair at the start of the fight
  • Fixed an issue in which Village NPC’s names might not display correctly when fighting Helthings
  • Fixed an issue in which Fortifications could return to full health upon re-entering a World
  • Fixed inconsistencies in the Warrior’s Blessing descriptions across some languages
  • Fixed an issue that could cause a Player to get stuck at the edge of Fortified Gate after it’s destroyed
  • Minor performance improvements on all platforms. We will continue to optimize with future updates.

Tribes of Midgard Wolf 1.03 Patch Notes August 5th

Gameplay Changes

  • Saga Mode – Solo
    • Slight decrease to Helthing HP and Armor
  • Saga Mode – Multiplayer – Small Groups (2-3 Players)
    • Slight decrease to Creature HP, Armor and Damage values
  • Saga Mode – Multiplayer – All Group Sizes
    • Slight decrease to Helthing HP and Armor
    • Slight decrease to Jötunn HP, Armor and Damage
    • Slight decrease to Helthings spawning frequency during the night
  • Survival Mode Unlock:
    • Survival Mode will now unlock for Players at Account Level 2, down from 3
  • Survival Mode – XP Rewards:
    • Fixed an issue that allowed players to earn large amounts of XP after immediately leaving Survival games based on the World State
  • Durability – Swords, Axes and Hammers
    • Moderately increased Durability for Common, Uncommon and Rare weapons
    • Slightly increased Durability for Epic weapons
    • Norsfell: as a result of this change, players who have an active save game at the time of the patch may see their weapon Durability not at full. This is due to the new values being factored in and will show correctly when starting a new World.
  • Durability – Bows:
    • Moderately increased Durability for all Rarities
    • Norsfell: as a result of this change, players who have an active save game at the time of the patch may see their weapon Durability not at full. This is due to the new values being factored in and will show correctly when starting a new World.
  • Repairing Equipment:
    • Slightly reduced the amount of Souls required for fixing Broken Equipment
  • Helthing Loot:
    • Moderately increased the chance for a Helthing to drop Souls when defeated during the night
  • Plant Harvesting:
    • Slight increase to the average amount of Ingredients received when harvesting Plants, like Mushroom Oil, to aid in Potion crafting
  • Healing Statues (Eir Effigy):
    • Increased healing per tick to 150 HP, up from 100 HP for a total of 1500 HP healed over time
  • Angrboða
    • Increased the interval of her Dark Pools ability to inflict damage every 1.25 seconds, up from 1 second
  • Classes – Ranger:
    • Increased the base damage of the Ullr’s Step ability to 300, up from 200
  • Classes – Guardian
    • Increased the base damage of the Laws of Attraction ability to 400, up from 300

Quality of Life

  • For new PC players, the default Frame Rate Limit setting has been set to 60, down from Unlimited.
  • For new PC players, the default Quality, Shadows, Anti-Aliasing, Texture and Effects settings have been set to High, down from Epic.
  • Shop Refresh timer for the Essentials section now refreshes every 24 hours, down from 48 hours.

Bug Fixes

  • Fixed an issue where some players were unable to claim their Challenge Rewards after fulfilling the criteria.
  • Norsfell: Players may need to re-complete Challenge criteria to trigger rewards that didn’t unlock the first time. For Challenges relating to Season Level, players need only earn XP during a match for the missing rewards to return to a claimable state.
  • Fixed an issue affecting PlayStation users’ ability to access the SHiFT menus
  • Fixed an issue where Groups with a combined player count exceeding 10 could join each other’s matchmaking sessions
  • Fixed some instances of players being stuck in a Charged Shot animation when using the Bow.
  • Fixed an issue with Warden Runes stacking after returning to a Saved game.
  • Fixed an issue where the players’ Records were not updating on the End Results screen.
  • Fixed an issue that allowed players to matchmake into sessions beyond Day 3.

Tribes of Midgard Wolf 1.02 Patch Notes July 29th

Content

  • The Reward for achieving Season Level 49 in Season 1 has been correctly updated to the Wolf Saga portrait. A sneaky Goblin Chief tried to claim the slot for himself! He has since been sacked.

Gameplay Changes

  • Alvis Hammer II
    • Healing Spell increased to 400 from 300
  • Soul Powered Rune
    • Damage bonus reduced to 5 from 10 per stack of 100 Souls
    • Souls Cap correctly set to 10,000
  • Banner Time Rune
    • Ticks every 3 seconds, up from 1
    • Healing increased to 150 from 50

Quality of Life

  • Players can now dismantle Enchanted Tripwire traps if they are blocking their path
  • PC players can now press the (B) Key as a shortcut for the Blessings menu
  • Changed Rebuild input for Farm, Quarry, Lumberyard and Bridge from “F” on Keyboard (Square Button on Controller) to “G” on Keyboard (L1 Button on Controller) to avoid interaction conflicts

Bug Fixes

  • Fixed some issues in World Generation that were causing Giants to get stuck on their path of destruction
  • Fixed an issue during the Tutorial where Geirröðr’s snowball would clip into the ground
  • Fixed an issue preventing the Unsunken Boss from holding his axe properly during movement animation
  • Fixed issues with the impact animations for some Helthings that were not playing the appropriate animation
  • Fixed an issue where the Witch’s spells could stick for too long
  • Fixed an issue where the Witch could damage out of combat players from far away with her Spells
  • Fixed an issue where enemy Spells would fire in a direction they weren’t facing
  • Fixed numerous AI issues that caused certain enemies to idle after chasing for a time
  • Fixed an issue where Trölls could sometimes not exit their Camps
  • Fixed an issue that allowed players to keep racking up hits against Fenrir during his death animation, especially when paired with the Soul Mate Rune (poor Fenrir)
  • Fixed an issue where some players were unable to craft using a Controller when returning to a Solo save file
  • Fixed an issue where players were able to block their own Banner Time Rune’s healing when facing a certain direction
  • Fixed an issue that allowed you to block damage while performing other actions if you used the Shield button
  • Fixed an issue that sometimes made it difficult to revive downed Villagers if they were downed from a Jötunn
  • Fixed an issue that could cause a player to enter Downed State instead of Drowning if they died from fall damage when hitting the water
  • Fixed an issue where the Healing Brew was not healing for the correct amount of time
  • Fixed multiple issues of Cosmetics clipping into each other
  • Fixed an issue where the Hunter’s Recall Totem would linger on the Map even if not active
  • Fixed an issue where Hunter’s Trap Stacker wasn’t allowing the player to stack Traps properly when buying them from a merchant
  • Fixed an issue where Warden’s Rune Carver ability wouldn’t always allow for 6 Runes to be equipped
  • Fixed an issue where players could retain the benefits of the Nothing to Hide Rune by unequipping then re-equipping their armor
  • Fixed an issue where the Like a Dwarf Rune was not granted the appropriate Armor bonuses
  • Fixed an issue where Warriors could be invincible while in Downed State if they died due to fall damage with the Reckless Roll Blessing
  • Fixed an issue where sometimes Járnsaxa would be instantly defeated during the transition to her second form
  • Fixed an issue where players could block incoming heals.
  • Fixed an issue where Feral Armor was protecting against Heat instead of Cold
  • Fixed an issue where archers in Archer Towers would speak like Dökkalfar and spam their voice over lines (they were just being too passionate about Village defense).
  • Fixed an issue affecting the progress icons for the ‘Life on the Farm’ Quest
  • Fixed an issue that would cause Quest progression to break or not update correctly if you Save/Quit at certain points in the Quest chain
  • Fixed an issue that allowed players to roll into the trap doors to proceed to the next level of a Hideout
  • Fixed an issue where Treasures in Camps could sometimes be accessed from beneath
  • Fixed an issue where rapidly transitioning back and forth from Fenrir’s Lair caused the screen to become permanently black
  • Fixed an issue where a character could get stuck in a Land of Pools Small Camp when jumping off a ramp
  • Fixed an issue where on rare occasions Fenrir would fail to appear and attack the player in his Lair
  • Fixed an issue where Fenrir would land on the broken stones as he enters the fight
  • Fixed an issue with missing sound effects when interacting with the Eir Effigies
  • Fixed an issue that allowed players to Fast Travel to Activated Shrines even when not near another Shrine
  • Fixed an issue that could sometimes cause players to spawn under Fenrir’s Lair if they teleported back to it
  • Fixed an issue where cancelling Recall Totem wouldn’t always work if too far away from it
  • Fixed an issue where Constructions could be placed in areas of the Village that were not intended
  • Fixed an issue where Jars could block Underpass and Hideout exits
  • Fixed an issue where the final Treasure of a Hideout could be interacted with before clearing the area
  • Fixed an instance where players could be booted to the main menu after triggering a number of Jars then leaving an Underpass or Hideout
  • Fixed issues with collision trap in enemy Camps, Underpasses and bushes
  • Fixed some interaction issues when playing with HUD turned off
  • Fixed issues where the voice chat icon was inconsistently being displayed when a player was speaking
  • Fixed an issue affecting saved Worlds for Survival Games with over 100 Days played in which progress may be reset
  • Fixed an issue where the +1 Golden Horn UI wouldn’t always appear in HUD when picking one up
  • Fixed an issue allowing a player to avoid being kicked for inactivity if they had a menu open
  • Fixed an issue on PC that didn’t allow players to mouse over Class information properly
  • Fixed an issue that prompted an unnecessary message when accessing the Quest Board after all Quests were taken or completed
  • Fixed an issue that caused replacing current Quests to remove the unfinished Quest from the board for the whole session
  • Fixed a number of Controller navigation issues for the Journal menus
  • Fixed an issue where sometimes players were unable to start a new World after having made a lot of progress in Survival mode
  • Fixed an issue where the user had trouble starting a new World if they left a game shortly after finding a Golden Horn
  • Fixed issues in which trying to create a Group would sometimes result in an unexpected error
  • Fixed an issue that could cause framerate issues when waking your Console from Rest mode.
  • Fixed an issue that caused UI to linger for players in the party if the Host force-quits the game while searching for a session
  • Fixed an issue where a whole Group could be disbanded if a player quits the game with ALT+F4
  • Fixed a crash that could occur of a profile’s privileges did not allow online activity and they tried to join another player’s session after bypassing the notifications
  • Fixed an issue where the Steam username would not always update in-game
  • Fixed an issue with the V-Sync option not working as intended
  • Fixed a number of navigation issues with the SHiFT overlay, especially with Controllers
  • Fixed an issue where the player list for an active session would sometimes not update at all when a player leaves the session
  • Fixed issues of jittery text when mousing over some Recipes
  • Fixed a number of alignment issues when adjusting resolution in Windowed mode
  • Fixed an issue where the Potion Stacker Perk would not update correctly in the Equipment menu

Check out some more Tribes of Midgard guides at Pro Game Guides!

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