Aside from tactical battles, convictions play a huge role in Triangle Strategy’s gameplay experience. Serenoa’s convictions shape what paths are open to him in future chapters, the kind of people he meets, and whether or not certain people will listen to his words.
Serenoa’s convictions can lean toward three philosophies: morality, liberty, and utility. An invisible value for morality, liberty, and utility is added whenever you answer dialogue options when prompted.

Related: Utility, Morality, and Liberty Explained – How to choose the right answers in Triangle Strategy
However, an equally invisible value is added to all three whenever you win battles. Sometimes, individual convictions are also strengthened by speaking with NPCs when you explore towns and buildings.
Depending on your dominant conviction, it will be harder or easier for Serenoa to persuade his comrades towards a choice when they use the Scales of Conviction. Choices made using the Scales of Conviction branches the plot out, dictates the battles you have to win, and even adjusts the difficulty of said battles.
Serenoa’s convictions also affect which units offer their services to his army. For example, if he’s highly liberal with his views and went to Aesfrost instead of Hyzante in the first chapters, the cryomancer Corentin Jennar can be recruited later on.
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