Amnesia: Rebirth is one of the horror games that many people were waiting to be released! Frictional Games has become one of the more known developers for pure terror fueled experience, though, for those who don’t like not fighting back, these games might not be for you! On the other hand, if you love being immersed in the atmosphere of…
Frictional Games’ main mechanic in their titles is the use of fear to affect your sanity. If you’ve played through SOMA and The Dark Descent, you’ll have some inclination of what we’re on about. Yet when it comes to Amnesia: Rebirth, they take the fear aspect one step further. Fear has a genuine impact on the main character Tasi’s mental…
Spooky games do not take that long to complete, more so because of the mechanics can get awfully tiring after a while, especially when there is no combat involved. Even saying that, Alien: Isolation had a perfect mix of hiding and combat, but it got slated because it was too long of a horror game. Frictional Games has always created…
In Amnesia: Rebirth, if you’ve already spoken with the survivors telling you they are out of the fort, and if you’ve already blown up the doors of the fort by creating a tank shell and firing at said door. Then next up on the agenda is to take an alternate route to get to the pass because this is a…
It is the month of the spooky, which means everyone is playing horror games! One game on gamer’s radar is Amnesia: Rebirth! Which is no surprise as Frictional Games do a stellar job at nailing the atmosphere down to perfection. Though there is no combat in these types of games, running and hiding is all you can do, but this…
Amnesia: Rebirth tries a different tactic than it’s brothers in the form of puzzles. Yes, in SOMA and the Dark Descent, there were many puzzles, but it’s more complex in Rebirth. Everyone knows trying to complete puzzles is nerve-racking at the best of times, even more so if it’s tricky. Attempting to solve it when murderous monsters are hunting you,…
Frictional Games have always created games with multiple endings, as this encourages replay value, and because the titles aren’t overly long, this strengthens the replayability factor further. Besides, there is only so much horror a person can take before their sanity begins to wain, so taking a break between the endings is probably a good shout! So how many endings…