There’s no new weapon for Season 13 of Apex Legends, but that doesn’t mean that the weapons we know and love (or hate) aren’t seeing some changes. The most powerful weapon in the game, and the weakest, are both seeing tweaks and some mid-tier weapon changes. Some of these changes are game-changing, but others, not as much. Let’s take a look.

All Weapon Buffs, Nerfs, and Changes

Here are all of the changes brought to weapons for Season 13, aside from the LMGs. Due to the degree of nerfs brought to LMGs as a class, they have been given their own article. Please refer to there for any LMG nerfs. This guide will cover all other weapon changes.

Kraber .50-Cal Sniper

  • [Nerf ↓] Headshot multiplier now only 2.0 (formerly 3.0)
  • [Nerf ↓] Damage per bullet is now only 140 (formerly 145)


  • [Buff ↑] Limb damage is now 1.0 (formerly 0.8)


  • [Buff ↑] Limb damage is now 1.0 (formerly 0.8)

Havoc Rifle

  • [Buff ↑] Improved recoil at the start of the pattern

Dual Shell

  • [Removal] The Dual Shell Hop-Up has been removed from ground loot and crafting bundles

Mastiff Shotgun

  • [Buff ↑] Tightened blast pattern
  • [Nerf ↓] Ammo capacity now only 4 (formerly 6)
  • [Change ↔] Built-in Crate Weapon Stockpile Ammo is 28
  • [Buff ↑] Damage per pellet is now 14 (formerly 11)
  • [Buff ↑] Pellet size has been increased
  • [Buff ↑] Fire Rate has been raised to 1.2 (formerly 1.1)

Note that the main reason for the Mastiff buff is because it is returning to the Supply Drop.

For more Apex Legends content, check out Crate weapon rotation for Supply Drops/Care Packages in Apex Legends Season 13: Saviors on GameTips.PRO.

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