The reworked Void subclass is coming with the launch of The Witch Queen, and it will now share the same flexibility that Stasis has. Even though the Void subclass is getting a big rework, the Super abilities within the subclass will mostly remain the same after only receiving a few adjustments. Here are all of the changes coming to the Void Supers in Destiny 2: The Witch Queen.
Voidwalker Super changes for Warlock
Warlocks have always been known for their massive damage and ad-clearing Super abilities. Void 3.0 aims to improve upon these aspects while still keeping the two Voidwalker Supers intact. Both Nova Warp and Nova Bomb are getting some minor improvements to help them fit in with some of the other Supers in the game. The Nova Warp super will feel pretty much the same, though due to the new Aspects coming with the Void 3.0, it will be packing a bit more of a punch.
Nova Bomb will feel slightly different due to its updates. While using the Vortex Super enhancement, Nova Bomb will now pull all surrounding enemies into the singularity the bomb creates, damaging them and making them easy targets. The Cataclysm enhancement will deploy a seeking Nova Bomb that will break into smaller bombs to cause mass destruction. Players can also shoot this bomb to detonate it early. This is the powerful Slowva Bomb every one knows and loves.
Nightstalker Super changes for Hunter
When playing as a Nightstalker, you will find yourself silently moving in, debuffing enemies, striking, and escaping unseen. Bungie is doubling down on this with some changes to Shadowshot. Spectral Blades will remain largely the same, dealing extra damage and being more useful in all PvE activities as a result of the new Void 3.0 Aspects.
Related: Changes coming to Destiny 2’s reputation system with The Witch Queen
Shadowshot is getting a lot of attention with some big changes. To start, the Moebius Quiver variant will fire volleys of three arrows that will now track targets and make them volatile if they are tethered. With the Deadfall variant, the Void anchors that are dropped after Shadowshots will now pull enemies towards it when it impacts a surface or a target. This will allow the Fireteam to apply heavy damage on multiple targets easily.
Sentinel Super changes for Titan
Sentinel Titans, being the main defender of a fireteam, are finally getting their two Supers split to feel more separate from one another. Ward of Dawn is now one of the fastest charging supers in the game, allowing Titans to use the protective bubble more often. Ward of Dawn also now deploys almost immediately, helping to reinforce the defense style super that it has become known for.
The Sentinel Shield super hasn’t been changed too much, but it has become more reliable and useful to both the user and the fireteam. Thrown shields in the super will also damage and provide the Volatile status to your enemies while using the Controlled Demolition Aspect. Lastly, Shield Bash kills while in your super will provide you with a fully charged overshield, allowing you to get up close and personal with your foes.
Those are all of the changes coming to Void Supers in Destiny 2: The Witch Queen. Void 3.0 looks like it will make the Void Subclass more viable and feel just as powerful as the crushing void of a Black Hole.
For more Destiny guides, check out All Void 3.0 Aspects for Hunters in Destiny 2: The Witch Queen right here on Pro Game Guides.